Motion tracking technology has gained interest in- and outside of the games industry. These projects showcase the possibilities of motion tracking cameras.
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.
At PreviewLabs we’re always exploring new technologies to prototype for our clients. Wouter Standaert, an engineering student at the University of Ghent, joined us for his internship to experiment with artificial intelligence and new uses of augmented reality.
The story behind one of our HoloLens prototypes. This one was created for sales people to help explore possible use cases of augmented reality or ‘mixed reality’.
Our Bone Tissue Analyzer prototype was featured in a report on Belgian national television.
We just released Buggy Blasters, a game prototype to be played in augmented reality using the Microsoft HoloLens – making it the first multiplayer game for HoloLens on the Microsoft Store…
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.
Cronos Groep gave us carte blanche to create an interesting case for the Microsoft HoloLens, and the result, Buggy Blasters, the first online multiplayer HoloLens game prototype is finally available for download now!
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.
Researchers of Yale University have recently published their results of a study about anxiety and we’re very happy to announce they reached a potentially groundbreaking conclusion using a motion controlled game prototype developed by PreviewLabs.
Make no mistake about it: surgery isn’t as straightforward as those television series make it out to be. To support the training of aspiring surgeons who operate using robotic equipment, we were asked to develop a prototype to accurately simulate surgery. Here’s how we dealt with this unique challenge.
We tried to figure out if it’s possible to reconstruct a smartphone’s three-dimensional path using only accelerometer and gyroscope data. This could be used for instance to draw a race track in a room by walking around, while waving your phone as a brush to draw the track.
It’s impossible to estimate how useful a certain technology will be to us without first exploring the technological boundaries. We spent the last few weeks stretching augmented reality to its limit in order to assess the possibilities the tech offers. Here’s some things we found out.
What to do when you want to play a quick game of darts but there’s no dartboard in sight? You whip out your smartphone and use the digital dartboard prototype that’s brought to you by the combined power of PreviewLabs and augmented reality of course. Video inside!
A recent trend in game development is augmented reality. In AR games, the real world is blended with a virtual world. This certainly is something that sounds very cool and triggers imagination. However, until now there hasn’t been a breakthrough, as the first mainstream AR game still needs to be developed.