We moved our US office to beautiful Guilford, Connecticut – a stone’s throw away from our previous location – and are looking to attract one or more individuals of the Game Prototyping Programmer species to nest in the local woods…
PreviewLabs’s 10th anniversary is today! For the occasion, I went through the list of projects and blog posts of each year, to compile a list of the highlights of the past ten years. While doing so, I noticed that a lot of the projects weren’t covered yet on our blog, and decided to have this […]
What makes business developers tick? The first American PreviewLad ever revealed in this exclusive interview. Only on previewlabs.com!
At our Belgian office, you won’t see members of our team partaking in a dull and lifeless lunch break. An inside view in what makes game prototyping programmers happy during lunch time.
In this week’s edition of Meet The Team: Game Prototyping Programmer Domien De Mol tells us why he switched to working in the game industry, and how he doesn’t really have a coffee problem.
Resuming our series on the people behind our prototypes is game prototyping programmer Matthew Cormack. One of the more recent hires, he tells us about his inspiration…
Up next in our series on the people behind the prototypes is our charismatic project manager Kasper Geeroms. What does he bring to the PreviewLabs table, apart from groceries and tall tales of his many adventures home and abroad? Find out after the jump!
If you’re one of PreviewLabs’ many groupies, you must have heard of our international expansion, and may have wondered why nothing has been mentioned here so far… Here’s are the highlights from the press.
Next up in our monthly series on the people behind the prototype is programmer Jannes Plyson. As he was the first employee we ever hired, and has stuck with us ever since, we figure he has a lot of nice to say about working at PreviewLabs. No pressure. Take it away, Jannes!
We continue our monthly series about the people behind the prototypes with Bernard François. That’s right, none other than the big boss himself steps into the spotlight to tell us about his origins, inspirations, and ambitions. Take it away, Bernard!
We often write about our projects, yet we seldom focus on the people that help complete them. In this new feature we take some time to get to know the people behind the prototypes. Being the newest kid on the block, we decided to kick off this monthly feature with our brand new project manager, Nicolas Cybulski. Take it away, Nicolas!
What better way to highlight your fifth anniversary than throw a killer birthday party? We rounded up a cosy gathering of friends and colleagues for a night of food, drinks, and of course prototypes. Happy birthday to us!
Congratulations to ourselves! PreviewLabs is turning four and since we’re all out of cake and sparkling wine, we’re celebrating with a list of the most popular blog posts and an overview of the geographic distribution of our clients from the past four years.
We didn’t become an authority on rapid game prototyping from one day to the next: every successful company has a passionate origin story and ours was recently featured in the Dutch magazine Ondernemers. Read on for some highlights of our short yet thriving history.
Since we don’t make our own commercial products, we never get covered by the specialist games press. So we were very delighted when De Tijd, the biggest financial newspaper in Belgium, interviewed us for a lengthy story about our games lab.