“Where have we been?”, one might ask. Why were there no blog posts since March? An overview of eight of the larger in-person events we attended in the second half of this year.
When Michigan Medicine reached out to us for a VR prototype that generates awareness about distracted driving without actually putting players in a car, we gladly took on the challenge. Discover what we came up with.
The biggest gathering of game developers took place last week in San Francisco. A report from the trenches.
Today, Oculus has unveiled its plans for virtual reality Oculus Connect in San Jose, California, and PreviewLabs was there. Here is what we feel is worth being excited about.
We’ve attended Gamescom so many times now that Cologne has kind of become a home away from home. There’s no time for routine to kick in this year though, as we’re having our very own booth for the first time. Come and say hello!
Although we’re very confident about our work, it’s always exciting to see a prototype shown off for the first time in public. Even more so when the stage for the presentation is none other than the renowned Game Developers Conference in San Francisco!
So many conferences, so little time! Casual Connect has always been a PreviewLabs favorite and so, seven years after we first attended the event, we return to Amsterdam to attend some lectures, demo some prototypes and network (read: have a beer while talk about games). Join us!
We’re slowly becoming regulars at Game Connection Europe. Having attended three times in four years, we gained a lot of experience with speed-dating in the games industry. Read on for some expert tips and tricks to get the most out of your trip to France.
As there aren’t a lot of prototyping companies around, we often get invited to speak at conferences and events. Next to spreading the word about the importance of rapid game prototyping, we also try to stress that not all prototypes have to be fun and games.
When you’re forced to cut a meeting short after thirty minutes, it’s very important to skip out on the details and only talk about the essential stuff. We’ve been brushing up on our elevator pitches, so come see us at Game Connection and we’ll explain to you how prototyping can improve your work.
You won’t find many major international players on Festival of Games, a smaller games industry event held in the Netherlands, but it’s a great way to catch up with some of our Benelux colleagues and to check whether Heineken has magically turned into a real beer yet.
We’re convinced that spicing up your game pitch with a playable prototype radically increases your chances of successfully landing a publisher deal. But you don’t have to take our word for it: our client Thumbs Up Games explains in detail how they found an interested publishing party at gamescom.
It’s the final day of GDC Europe (and the first of gamescom) which means we hardly can’t feel our feet anymore. Our tongue works fine though, so we chat up one of the lead developers of Game Maker and walk away with some intriguing intel we can use in the future.
On the second day of GDC Europe we drag our sore feet to a talk on game design by Jonathan Blow, creator of Braid and currently cooking up The Witness. His presentations are always inspirational and we were happily surprised he patted the concept of prototyping on the back.
We’re in Cologne to attend the biggest gathering of game developers in Europe. GDC and gamescom are excellent to network and have fruitful business meetings, but it’s also a great place to attend quality talks on game design. We are ready, and so are our feet.