For the first time, we published six brainstorm reports. Guess how many… one?… two?…, three? no, SIX! Six brainstorm reports for the price of zero.
We’re unveiling some of the work we did for XR Health to prototype distraction in VR for medical procedures.
Our prototype was used in a study that explored the advantages of VR in medical context.
Introducing you to the Daily Team Meeting – part of the glue between our team – and a peek into some of the screenshots we use internally to update each other on the progress of our work.
Wetteren, België: Recent verscheen in het Journal of Addictive Behaviors een publicatie over de effectiviteit van “Invite Only VR: A Vaping Prevention Game”. Het prototype gebruikt voor deze studie werd door PreviewLabs in Wetteren ontwikkeld in opdracht van het Amerikaanse Yale University. PreviewLabs, dat zich specialiseert in het ontwikkelen van prototypes voor games, ontwikkelde het prototype […]
New Haven, Connecticut: Findings from a Yale University School of Medicine study evaluating the effectiveness of “Invite Only VR: A Vaping Prevention Game”, a virtual reality game prototype for vaping prevention, were recently published in the Journal of Addictive Behaviors. PreviewLabs, a rapid game prototyping studio, developed the game prototype for the Yale play4REAL XR Lab […]
When Michigan Medicine reached out to us for a VR prototype that generates awareness about distracted driving without actually putting players in a car, we gladly took on the challenge. Discover what we came up with.
Motion tracking technology has gained interest in- and outside of the games industry. These projects showcase the possibilities of motion tracking cameras.
Find out about how we created convincing fork lift physics in Unity for one of our clients in NYC.
Dr. Like Jiang talks about using a prototype to explore how people can participate in urban sound planning.
PreviewLabs’s 10th anniversary is today! For the occasion, I went through the list of projects and blog posts of each year, to compile a list of the highlights of the past ten years. While doing so, I noticed that a lot of the projects weren’t covered yet on our blog, and decided to have this […]
Watch YouTubers react to the rowing physics in VR game Journey For Elysium.
Interested in how physics work in video games and prototypes? We presented about it at NYU.
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.