Find out about how we created convincing fork lift physics in Unity for one of our clients in NYC.
Watch YouTubers react to the rowing physics in VR game Journey For Elysium.
Interested in how physics work in video games and prototypes? We presented about it at NYU.
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.
Curious about the effects of an opioid addiction on your everyday life? Check out this video about The Opioid Addiction Game, in which you get to play through the process of getting addicted to pain killers and deal with the consequences.
Ready to get meta? Watch our founder Bernard François present Invite Only VR – a virtual reality prototype – alongside Dr. Kim Hieftje in virtual reality for The ENDGAME.
The story behind one of our HoloLens prototypes. This one was created for sales people to help explore possible use cases of augmented reality or ‘mixed reality’.
We decided to sit down with Dr. Lebowitz to hear more about how the YIKES prototype is being used in research today around the world.
A peer-reviewed scientific paper by Dr. Eli Lebowitz (Yale’s Child Study Center’s Anxiety & Mood Disorders Program) and Bernard Francois (Founder of PreviewLabs) describes how YIKES, a motion tracking game prototyped by PreviewLabs, results in a new and more effective way to measure behavioral avoidance…
Een wetenschappelijke publicatie door Dr. Eli Lebowitz (van het Anxiety & Mood Disorders Program aan het Yale Child Study Center) en Bernard Francois (oprichter van PreviewLabs) beschrijft hoe YIKES, een game dat gebruik maakt van bewegingsdetectie en dat werd geprototyped door PreviewLabs, resulteerde in een nieuwere en effectievere manier om vermijdingsgedrag te meten…
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.