When we’ve molded an idea into a prototype, our job is usually done. Sometimes, clients want us to build even further. Such was the case with Paris based game developer Kobojo, who asked us if we would be able to create a vertical slice prototype for their new JRPG Zodiac: Orcanon Odyssey.
Up next in our series on the people behind the prototypes is our charismatic project manager Kasper Geeroms. What does he bring to the PreviewLabs table, apart from groceries and tall tales of his many adventures home and abroad? Find out after the jump!
Next up in our monthly series on the people behind the prototype is programmer Jannes Plyson. As he was the first employee we ever hired, and has stuck with us ever since, we figure he has a lot of nice to say about working at PreviewLabs. No pressure. Take it away, Jannes!
Many developers will tell you putting your game out in the wild is really scary. While the blunt feedback of random people can be relentless and soul crushing, it might impact your game for the better. Read on to find how to get useful feedback from play tests, both during prototyping and in full development.
We continue our monthly series about the people behind the prototypes with Bernard François. That’s right, none other than the big boss himself steps into the spotlight to tell us about his origins, inspirations, and ambitions. Take it away, Bernard!
At the request of a client, we were challenged to create a prototype to make the work of business managers more engaging. As it turns out, the key to solving this particular problem lies in the grand strategy game genre…
We often write about our projects, yet we seldom focus on the people that help complete them. In this new feature we take some time to get to know the people behind the prototypes. Being the newest kid on the block, we decided to kick off this monthly feature with our brand new project manager, Nicolas Cybulski. Take it away, Nicolas!
We’ve attended Gamescom so many times now that Cologne has kind of become a home away from home. There’s no time for routine to kick in this year though, as we’re having our very own booth for the first time. Come and say hello!
As much as we love building prototypes for game developers, there’s something special about helping out passionate professionals that have no ties to the games industry at all. Read on for a detailled breakdown on how we helped come alive one man’s vision to aid children build test confidence.
What better way to highlight your fifth anniversary than throw a killer birthday party? We rounded up a cosy gathering of friends and colleagues for a night of food, drinks, and of course prototypes. Happy birthday to us!
PreviewLabs has always shown interest in virtual reality headsets, so when we got the chance to use the Oculus Rift in a research project to make child rehabilitation less demanding, we didn’t have to think twice to jump on board.