Author Archives: Stijn

Unity2D – Overview

Due to its limited 2D possibilities, Unity3D isn’t the most intuitive, yet a very fast, way to create 2D game prototypes. Unity seems to be aware of this though, as the company keeps adding features to cater to the needs of 2D development. We take a quick look at some of the latest improvements.

PreviewLabs PlayerPrefs vs Unity PlayerPrefs

Unity3D is great to work with. However, it isn’t flawless so we’ve added some modifications to accelerate data saving. Three years in, we take our own system to the test to check whether we still have an edge over the improvements Unity has made to its engine over the years.