We’re excited to announce our collaboration with the NIH for a VR prototype to be used in a gene-related research study.
Author Archives: Lazlo Cootmans
Famine Ties: Conceptualization of a Card Game about the Irish Famine
Famine Ties – the story of the not so Great Irish Hunger, and of how we defined requirements, brainstormed, and selected an interesting card game with interaction between a character during the famine and her modern-day descendant.
Exploring Augmented Reality View Sharing Using HoloLens
The story behind one of our HoloLens prototypes. This one was created for sales people to help explore possible use cases of augmented reality or ‘mixed reality’.
PreviewLabs Bunion Surgery Prototype Featured on Belgian National Television
Our Bone Tissue Analyzer prototype was featured in a report on Belgian national television.
Lazarus Prototype Developed by PreviewLabs for KU Leuven Featured on FEBED Website
In an article published by FEBED, the Belgian Federation of Beer Distributors, Lazarus was highlighted as a promising initiative in the fight against binge drinking. The serious game prototype was developed by PreviewLabs for KU Leuven, in collaboration with AB InBev, the VAD (Flemish Expertise Centre for Alcohol and Other Drugs), and the Flemish Ministry of Education.
PreviewLabs Prototype Highlights Potential Of Motion Tracking in Measuring Avoidance Behavior
Three studies utilizing the YIKES prototype, developed by PreviewLabs for Dr. Eli H. Lebowitz, PhD at the Yale Child Study Center, indicate the potential of motion tracking devices to measure avoidance behavior in children and adults.
AP News Article Discusses YIKES Prototype and Accompanying Clinical Study
AP News released an article about the YIKES project we developed with Eli Lebowitz, assistant professor at the Child Study Center at Yale University and Director of the Anxiety and Mood Disorders Program. YIKES is a prototype developed to meassure avoidance behaviour through motion-tracking technology.
PreviewLabs Case Study on Irish Famine Game Featured at IEEE GEM 2018
A case study on Famine Ties, a serious game about the Irish famine developed by PreviewLabs, was published by IEE at the 2018 IEEE Games, Entertainment, Media Conference (GEM).
PreviewLabs Develops First Multiplayer Game on Microsoft HoloLens – a Guest Post on the Photon Blog
PreviewLabs was invited to publish a guest post on the official blog of Photon Engine. Discover how Buggy Blasters introduced multiplayer to augmented reality.
The Invite Only VR Project With Yale’s Play4REAL Lab Was Covered in Belgian VRT NWS Report
The state-funded Belgian national news website VRT NWS published an article about our work with Yale University’s Play4REAL Lab on the Invite Only VR prototype. It talks about the goal of the game, which is to help adolescents say no to vaping and e-cigarettes, regardless of peer pressure.
Summary of wE-MOVE Exercise Games Project Findings Published
Imec.icon released the result of the wE-MOVE project, which PreviewLabs developed two prototypes for.
PreviewLabs Technology Featured in U.S. Patent for Surgical Skin Simulation
We’re proud to share that one of our prototyping efforts has contributed to a patented innovation in surgical training. The U.S. Patent No. 9560318, titled “Surgical Skin Simulator and Method,” includes technology developed in a prototype by PreviewLabs.
Helping Mothers Stay Smoke-Free Through Technology
In a feature by the New Haven Register, the MoMba Live Long app—a prototype developed by PreviewLabs for the Yale School of Medicine’s Dr. Megan Smith and her team at the Yale Child Study Center—is highlighted as a novel tool to support maternal mental health and smoking cessation.
