Last week, we had the opportunity to attend the Game Developers Conference (GDC), the largest professional game industry event in the world. With a record-breaking attendance this year of 28,000 industry professionals, the conference included lectures, panels, and tutorials regarding the development of interactive games and the future of the games industry. Our founder, Bernard, returned from GDC with a lot of interesting insights and impressions; Enjoy some highlights from his experience
Bernard at the entrance of the Game Developers Conference at the Moscone Center in San Francisco.
GDC Business Breakfast
At the GDC Business Breakfast, several speakers from the Netherlands detailed on some of the peculiarities of working abroad, collaborating with different cultures, and on creating games for a global audience.
Incarnate, a card based game by Skeleton Hand LLC has come a long way since we delivered the initial prototype! Very exciting to see the progress on the game.
Unity Central Visit
Together with a delegation consisting of different companies and members of the Flemish Government’s cabinet of Media and Culture, we visited Unity Central, the headquarters of Unity – the software we use for rapid prototyping and which is also used for a majority of the games currently on the market.
Meeting with KID Group
During a meeting with KID Group – a toy inventor group – at their San Francisco office, Co-Founder Gary Levenberg showed Bernard the original prototype of the Bop It! invented by his business partner Dan Klitsner. What became the Bop It! started as a hammer-shaped prototype for a fun TV remote which would allow changing the channels by tapping the hammer on either side, and controlling the volume and turning the TV on and off by twisting and pulling.
This is how game developers unwind after a long day of meetings – while Karel is still finding an opportunity to promote his upcoming title Boa Bonanza. For a look at the rest of our pictures from the week, check out our Facebook page.