We’re unveiling some of the work we did for XR Health to prototype distraction in VR for medical procedures.
We are looking for a Creative Project Manager to lead our Belgian studio and become the glue between our team and our clients.
Meet Jerry van den Heuvel, our Studio Manager at PreviewLabs Belgium. Discover how his grandmother nearly got him traumatized but how he ended up in game development instead.
When Michigan Medicine reached out to us for a VR prototype that generates awareness about distracted driving without actually putting players in a car, we gladly took on the challenge. Discover what we came up with.
Motion tracking technology has gained interest in- and outside of the games industry. These projects showcase the possibilities of motion tracking cameras.
Discover more about the role of rapid prototyping in the game development process, and how it can help you pitch game ideas – with this episode of the Playmakers Podcast.
The motion sensing camera technology popularized by the Xbox Kinect offers a lot of value in both gaming non-gaming settings. In this post, we’ll run you through a brief history, from the Xbox 360 camera to the Azure Kinect.
Our copies of the Oculus Quest 2 have arrived at the PreviewLabs offices. Discover what’s in the box and why this headset might be a big leap for VR.
Find out about how we created convincing fork lift physics in Unity for one of our clients in NYC.
Dr. Like Jiang talks about using a prototype to explore how people can participate in urban sound planning.
About to do some brainstorming? Make sure to take a page from our book and review these 6 lessons we learned over the years.
Watch YouTubers react to the rowing physics in VR game Journey For Elysium.
Interested in how physics work in video games and prototypes? We presented about it at NYU.
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.