We’re unveiling some of the work we did for XR Health to prototype distraction in VR for medical procedures.
Author Archives: Lazlo Cootmans
Who will be our Next Creative Project Manager?
We are looking for a Creative Project Manager to lead our Belgian studio and become the glue between our team and our clients.
Meet the Team: Jerry van den Heuvel
Meet Jerry van den Heuvel, our Studio Manager at PreviewLabs Belgium. Discover how his grandmother nearly got him traumatized but how he ended up in game development instead.
Get Distracted by these Three VR Prototypes about Distracted Driving
When Michigan Medicine reached out to us for a VR prototype that generates awareness about distracted driving without actually putting players in a car, we gladly took on the challenge. Discover what we came up with.
3 Projects That Unleash the Potential of Motion Tracking Cameras
Motion tracking technology has gained interest in- and outside of the games industry. These projects showcase the possibilities of motion tracking cameras.
Playmakers Podcast Covered Dos and Don’ts of Game Prototyping with PreviewLabs
Discover more about the role of rapid prototyping in the game development process, and how it can help you pitch game ideas – with this episode of the Playmakers Podcast.
Motion Tracking Cameras: a Brief History
The motion sensing camera technology popularized by the Xbox Kinect offers a lot of value in both gaming non-gaming settings. In this post, we’ll run you through a brief history, from the Xbox 360 camera to the Azure Kinect.
We’re Ready to Deliver the Full Potential of the Oculus Quest 2
Our copies of the Oculus Quest 2 have arrived at the PreviewLabs offices. Discover what’s in the box and why this headset might be a big leap for VR.
Under the Hood of Forklift Physics
Find out about how we created convincing fork lift physics in Unity for one of our clients in NYC.
Prototyping the Future of Urban Sound Planning
Dr. Like Jiang talks about using a prototype to explore how people can participate in urban sound planning.
6 Key Lessons Learned while Conducting Brainstorm Sessions
About to do some brainstorming? Make sure to take a page from our book and review these 6 lessons we learned over the years.
YouTubers Reacting to Rowing Physics in VR
Watch YouTubers react to the rowing physics in VR game Journey For Elysium.
Physics in Games and VR Simulations
Interested in how physics work in video games and prototypes? We presented about it at NYU.
Three Examples of Mobile Game Prototypes
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
6 Challenging Technical Proofs of Concept
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.