So many conferences, so little time! Casual Connect has always been a PreviewLabs favorite and so, seven years after we first attended the event, we return to Amsterdam to attend some lectures, demo some prototypes and network (read: have a beer while talk about games). Join us!
Siegebreaker Prototype and Documentation Released
Siegebreaker Prototype and Documentation Released
What happens at PreviewLabs is pure sorcery and it’s not often we let our readers in on the magic we concoct behind closed doors. But since we’re feeling generous, we just released all documentation on the Siegebreaker prototype. There’s even a playable build!
Reading URL Parmeters in Unity
Reading URL Parmeters in Unity
Happy 2014! As a little New Year’s present for the community, we’re offering a free system you can use in Unity Web Player builds to read request parameters from the URL – without adding JavaScript in your HTML page.
Game Connection Europe 2013
Game Connection Europe 2013
We’re slowly becoming regulars at Game Connection Europe. Having attended three times in four years, we gained a lot of experience with speed-dating in the games industry. Read on for some expert tips and tricks to get the most out of your trip to France.
5 New Prototype Videos
5 New Prototype Videos
Following the logic that a picture tells more than a thousand words, a video must tell more than a couple of books. And seeing as we’ve got no less than five prototype videos for your viewing pleasure, that means we just have saved you a LOT of reading.
University Projects
University Projects
Game developers aren’t the only group of people in need of prototypes, we lend our services to academic researchers as well. Behind the jump we’re elaborating on three wildly fascinating science projects we’ve been working on in the past two years.
Serious and Applied Games
Serious and Applied Games
As there aren’t a lot of prototyping companies around, we often get invited to speak at conferences and events. Next to spreading the word about the importance of rapid game prototyping, we also try to stress that not all prototypes have to be fun and games.
Prototyping Racing Games: Road/Path Tool vs EasyRoads3D
Prototyping Racing Games: Road/Path Tool vs EasyRoads3D
A good racing game flies or falls with the quality of the race tracks. Crafting those manually takes a lot of time. Time you don’t have when you’re rapidly developing a prototype, so we’ve taken a look at some tools to help us create fun race courses on a very short notice.
Indoor Positioning: Recreating a Smartphone’s 3D Path
Indoor Positioning: Recreating a Smartphone’s 3D Path
We tried to figure out if it’s possible to reconstruct a smartphone’s three-dimensional path using only accelerometer and gyroscope data. This could be used for instance to draw a race track in a room by walking around, while waving your phone as a brush to draw the track.
Looking for two New Team Members
Looking for two New Team Members
Good news everyone! We’ll soon be moving into our brand new office and it turns out there’s more space there than we need for our current team, so we’re looking for two more people to join us. Next to filling up the room, you’ll also be working on some very cool prototypes.
Technology Research 2013
Technology Research 2013
For PreviewLabs, keeping up with new technologies is of the utmost importance. Balancing the actual prototyping with doing research isn’t always easy, so we put our intern Peter on the job. Here are some topics he will look into so we can build better prototypes for a wider array of platforms.
Game Connection Europe 2012
Game Connection Europe 2012
When you’re forced to cut a meeting short after thirty minutes, it’s very important to skip out on the details and only talk about the essential stuff. We’ve been brushing up on our elevator pitches, so come see us at Game Connection and we’ll explain to you how prototyping can improve your work.
Using Iggy for Flash Animation in Unity3D
Using Iggy for Flash Animation in Unity3D
Recently, we have been looking into technologies that allow integration of Flash animations in Unity3D prototypes and games. This seems to be very useful to create complex 2D animations in Flash, and play them in Unity.
Panic! Announced for PlayStation Mobile
Panic! Announced for PlayStation Mobile
Panic!, a game by Thumbs Up has been announced by Ripstone as one of the launch titles for Sony’s forthcoming PlayStation Mobile platform, and we’re proud to announce we have developed the prototype for the game!
PreviewLabs Hires Again: Game Prototyping Programmer
PreviewLabs Hires Again: Game Prototyping Programmer
Help wanted! At the moment PreviewLabs is getting swamped and in order not to drown in code, e-mails, to do lists or a hazardous combination of the three, we’re looking for a talented lifeguard that also knows his way around rapid game programming. Swimming certificate not required.
