We’re in Cologne to attend the biggest gathering of game developers in Europe. GDC and gamescom are excellent to network and have fruitful business meetings, but it’s also a great place to attend quality talks on game design. We are ready, and so are our feet.
We’re opening our doors once again to give you a unique look into the inner workings of our company. This time we take a look at the prototyping process of Color Collider, the colorful puzzle game by our client Crazy Monkey Studios that’s published by Capcom.
Success tastes a million times better than failure. Failing isn’t fun, but it’s in our human nature to make mistakes from time to time. When it’s bound to happen anyway, we’d better embrace our failures and find the value in them so we’re less likely to fail next time we try something out.
It is always great to see one of your idols talk about how they became a success story. Ed Catmull of Pixar fame gave such a wonderful presentation at the 2007 Entrepreneurship Conferende at Stanford University that we have no other choice than to share it with you. Full video after the jump.