For many of our prototypes we’re using Unity3D. Even when the gameplay is actually 2D. There are several different ways to create 2D games and prototypes in Unity3D. We’ll go over them in the coming weeks and are starting out easy: using the GUI class.
Technology
Unity Roadmap 2011: Three Features we’re Most Wild About
Unity Roadmap 2011: Three Features we’re Most Wild About
As we’re working with Unity3D a lot, we’re closely following the company’s every move. They just published a roadmap of short term adjustments they will add and we’ve listed the three features that we want to see most.
Ürban Pad
Ürban Pad
We’re constantly on the lookout for new ways of quickly building environments to use in our prototypes. Ürban Pad prides itself on being one of the fastest ways to rapidly create a 3D city. Let’s find out if reality can match their claims.
GameSalad
GameSalad
PreviewLabs houses a team of proficient programmers. But wouldn’t we be able to prototype even faster when we had no use for code whatsoever? To answer that question, we took a look at GameSalad, a game engine for people with no prior programming knowledge.
Unity and PlayMaker: The best of both worlds
Unity and PlayMaker: The best of both worlds
In a previous post we talked about the severe limitations of Playmaker but since we’re quite charmed with the possibilities of the technology, we devised a workaround approach that enables us to profit from the best aspects of both Unity3D and Playmaker.
Research: PlayMaker
Research: PlayMaker
To state that there are a lot of plug-ins available for Unity3D would be quite the understatement. As is to be expected, not everything is useful to a prototyping company so we do a lot of research to look for the stuff that’s right up our alley. On today’s menu: Playmaker.
Ready for HTML5 Prototyping
Ready for HTML5 Prototyping
If you’re working in the games industry, you’ve most likely heard about HTML5 already. In this blog post we explore some useful features for game developers and sigh with relief at some very welcome improvements.
Technology Research
Technology Research
As a company specialized in rapid game prototyping, we decide on a per-project basis which technology is most suitable. To expand our possibilities, we will be researching a number of engines and middleware solutions, after which we’ll report the conclusion in separate blog posts.