In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.
Technology
Buggy Blasters – HoloLens Prototype Download and Manual
Buggy Blasters – HoloLens Prototype Download and Manual
Cronos Groep gave us carte blanche to create an interesting case for the Microsoft HoloLens, and the result, Buggy Blasters, the first online multiplayer HoloLens game prototype is finally available for download now!
smokeSCREEN VR: A Serious Game Project with Yale and Oculus
smokeSCREEN VR: A Serious Game Project with Yale and Oculus
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
4 Highlights from Oculus Connect 4
4 Highlights from Oculus Connect 4
Check out these highlights from Oculus Connect 4, including details on Oculus Go, Oculus Santa Cruz, updates to Facebook Spaces, and more.
Working Smart and Safe with Virtual Reality Forklift Training
Working Smart and Safe with Virtual Reality Forklift Training
We developed a prototype of a forklift operator simulation for Human Condition Safety in New York that allows trainees to experience the behind-the-wheel hazards, as well as the complexity of shifting a load. Check it out!
Rowing A Boat Through Hades in Journey for Elysium
Rowing A Boat Through Hades in Journey for Elysium
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.
Hands-On: Acer Windows Mixed Reality Headset
Hands-On: Acer Windows Mixed Reality Headset
The Acer Mixed Reality Headset was sold out in no time, but we were lucky to find it in our mail. Here’s our first hands-on experience…
Mirror Therapy, Reinvented: PreviewLabs at De Krook
Mirror Therapy, Reinvented: PreviewLabs at De Krook
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
Summary of wE-MOVE Exercise Games Project Findings Published
Summary of wE-MOVE Exercise Games Project Findings Published
Imec.icon released the result of the wE-MOVE project, which PreviewLabs developed two prototypes for.
Internship Research: Indoor Location Tracking
Internship Research: Indoor Location Tracking
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.
Oculus Connect Keynote Highlights
Oculus Connect Keynote Highlights
Today, Oculus has unveiled its plans for virtual reality Oculus Connect in San Jose, California, and PreviewLabs was there. Here is what we feel is worth being excited about.
Making Child Rehabilitation More Fun With Oculus Rift
Making Child Rehabilitation More Fun With Oculus Rift
PreviewLabs has always shown interest in virtual reality headsets, so when we got the chance to use the Oculus Rift in a research project to make child rehabilitation less demanding, we didn’t have to think twice to jump on board.
Yale Research Uses Game Prototype to Measure Anxiety
Yale Research Uses Game Prototype to Measure Anxiety
Researchers of Yale University have recently published their results of a study about anxiety and we’re very happy to announce they reached a potentially groundbreaking conclusion using a motion controlled game prototype developed by PreviewLabs.
Surgical Simulation Prototype for SkySurgery
Surgical Simulation Prototype for SkySurgery
Make no mistake about it: surgery isn’t as straightforward as those television series make it out to be. To support the training of aspiring surgeons who operate using robotic equipment, we were asked to develop a prototype to accurately simulate surgery. Here’s how we dealt with this unique challenge.
The Unity GUI Saga
The Unity GUI Saga
Where in the world is the update of the Unity Graphical User Interface that was promised back in 2011? That’s the question we’re trying to answer in this post by reconstructing the statements Unity has made on the subject.