Our client Skeleton Hand presented the prototype we developed for their game Incarnate: Body, Mind, and Soul at the Game Developers Conference in San Francisco.
Incarnate is a tactical card game with some very unique elements. For instance, you can create your own character by choosing a body, mind, and soul out of four different character classes.
As you’re selecting and combining these different parts, different parts of the music are enabled and combined, resulting in a different soundtrack for each of the 64 possible combinations.
This presentation was held by Skeleton Hand at the booth of Somatone Interactive, the audio production house which created the different samples which can be mixed-and-matched in the character selection screen.
Here’s a two-minute compilation of the highlights of the presentation: