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Author Archives: Bernard

Reading URL Parmeters in Unity

Happy 2014! As a little New Year’s present for the community, we’re offering a free system you can use in Unity Web Player builds to read request parameters from the URL – without adding JavaScript in your HTML page. 

How it All Started

We didn’t become an authority on rapid game prototyping from one day to the next: every successful company has a passionate origin story and ours was recently featured in the Dutch magazine Ondernemers. Read on for some highlights of our short yet thriving history. 

Game Connection Europe 2013

We’re slowly becoming regulars at Game Connection Europe. Having attended three times in four years, we gained a lot of experience with speed-dating in the games industry. Read on for some expert tips and tricks to get the most out of your trip to France.

5 New Prototype Videos

Following the logic that a picture tells more than a thousand words, a video must tell more than a couple of books. And seeing as we’ve got no less than five prototype videos for your viewing pleasure, that means we just have saved you a LOT of reading.

University Projects

Game developers aren’t the only group of people in need of prototypes, we lend our services to academic researchers as well. Behind the jump we’re elaborating on three wildly fascinating science projects we’ve been working on in the past two years.   

Serious and Applied Games

As there aren’t a lot of prototyping companies around, we often get invited to speak at conferences and events. Next to spreading the word about the importance of rapid game prototyping, we also try to stress that not all prototypes have to be fun and games.

Looking for two New Team Members

Good news everyone! We’ll soon be moving into our brand new office and it turns out there’s more space there than we need for our current team, so we’re looking for two more people to join us. Next to filling up the room, you’ll also be working on some very cool prototypes.

The Belgian Video Game Industry

Ask anyone where the core of the games industry is located and you’ll get the same answers every time. Sure, the United States and Japan are paramount to game development, but we’re making steady headway in Belgium as well, as illustrated by this article in business magazine Trends.

Technology Research 2013

For PreviewLabs, keeping up with new technologies is of the utmost importance. Balancing the actual prototyping with doing research isn’t always easy, so we put our intern Peter on the job. Here are some topics he will look into so we can build better prototypes for a wider array of platforms.

Game Connection Europe 2012

When you’re forced to cut a meeting short after thirty minutes, it’s very important to skip out on the details and only talk about the essential stuff. We’ve been brushing up on our elevator pitches, so come see us at Game Connection and we’ll explain to you how prototyping can improve your work.

PreviewLabs Hires Again: Game Prototyping Programmer

Help wanted! At the moment PreviewLabs is getting swamped and in order not to drown in code, e-mails, to do lists or a hazardous combination of the three, we’re looking for a talented lifeguard that also knows his way around rapid game programming. Swimming certificate not required.  

Unity 4 Announced

Announcements about updates of Unity3D, our primary working tool, are always a big thing. We’ve taken a quick look at the additions the company is planning to make and although most big changes are targeted at studios who make full quality games, there are some elements that can be of interest to us as well.  

ActiveCollab 3.0 Timer Issue: Resolved

To monitor the exact time we spend on a project we use a system called ActiveCollab 3.0. A planning tool with a broken timer however is no good at all, so we’ve looked into a solution to solve a cumbersome timer issue generated by an automatic update of the software.