Making games in 48 hours is hard. But what can you do to increase your chances of success? How can you prepare yourself for a game programming competition, such as the Global Game Jam, which takes place this weekend?
Author Archives: Bernard
Looking for a Game Prototyping Programmer
Are you looking to break into the exciting world of game prototyping? Lucky you! PreviewLabs, the number one rapid game prototyping company in the world, wants to hire a full time programmer for its office in Wetteren. More info after the jump.
Yale Research Uses Game Prototype to Measure Anxiety
Researchers of Yale University have recently published their results of a study about anxiety and we’re very happy to announce they reached a potentially groundbreaking conclusion using a motion controlled game prototype developed by PreviewLabs.
Crab Cakes Rescue – Holiday Sale
Since we developed the prototype for Crab Cakes Rescue, we know there’s no better way to start the new year than play a whacky puzzle game starring suicidal crabs. Steam has the game on sale, so grab it while it’s hot!
Incarnate on Kickstarter
Prototype developers rarely find themselves in the spotlight, so it’s great to see a prototype we’ve worked on take on promising form. The card strategy game Incarnate is looking better than ever, so there’s really no reason at all to not help fund it on Kickstarter.
Surgical Simulation Prototype for SkySurgery
Make no mistake about it: surgery isn’t as straightforward as those television series make it out to be. To support the training of aspiring surgeons who operate using robotic equipment, we were asked to develop a prototype to accurately simulate surgery. Here’s how we dealt with this unique challenge.
The Vandiesel Game Prototype – How it Started
Videogames are an excellent way to expand on existing universes of movies or books. When a Belgian writer asked us to come up with a fun and accessible game concept to complement the fiction of his thriller book series, we heartily accepted the challenge.
The Unity GUI Saga
Where in the world is the update of the Unity Graphical User Interface that was promised back in 2011? That’s the question we’re trying to answer in this post by reconstructing the statements Unity has made on the subject.
4 Years of Rapid Game Prototyping
Congratulations to ourselves! PreviewLabs is turning four and since we’re all out of cake and sparkling wine, we’re celebrating with a list of the most popular blog posts and an overview of the geographic distribution of our clients from the past four years.
Dynamic Music in Unity3D
Character creation isn’t always the most thrilling part of a videogame. For the strategic card game Incarnate we wanted to put a unique spin on it by adding a dynamic soundtrack that adapts on the fly when you select different components to assemble your character.
60% Growth in iOS & Android Games for 2014-2016
The games industry is doing fine and we’ve got the numbers to prove it! By whipping up a couple of statistical graphs we come to an interesting conclusion that may or may not be already spoiled in the title of the post. Hint: don’t stash away those smartphones and tablets yet.
Incarnate Prototype – GDC Presentation
Although we’re very confident about our work, it’s always exciting to see a prototype shown off for the first time in public. Even more so when the stage for the presentation is none other than the renowned Game Developers Conference in San Francisco!
Would a 4K Resolution Oculus Rift be Possible?
Oculus Rift has a lot going for it, but currently screen resolution isn’t one of those things. Incited by the remark of a client, we set out on a mathematical journey to find out whether Oculus theoretically could develop a 4K resolution headset considering present technological boundaries.
Casual Connect Europe 2014
So many conferences, so little time! Casual Connect has always been a PreviewLabs favorite and so, seven years after we first attended the event, we return to Amsterdam to attend some lectures, demo some prototypes and network (read: have a beer while talk about games). Join us!
Siegebreaker Prototype and Documentation Released
What happens at PreviewLabs is pure sorcery and it’s not often we let our readers in on the magic we concoct behind closed doors. But since we’re feeling generous, we just released all documentation on the Siegebreaker prototype. There’s even a playable build!