Author Archives: Bernard

Looking for a Game Prototyping Programmer

Are you looking to break into the exciting world of game prototyping? Lucky you! PreviewLabs, the number one rapid game prototyping company in the world, wants to hire a full time programmer for its office in Wetteren. More info after the jump.  

Crab Cakes Rescue – Holiday Sale

Since we developed the prototype for Crab Cakes Rescue, we know there’s no better way to start the new year than play a whacky puzzle game starring suicidal crabs. Steam has the game on sale, so grab it while it’s hot!

Incarnate on Kickstarter

Prototype developers rarely find themselves in the spotlight, so it’s great to see a prototype we’ve worked on take on promising form. The card strategy game Incarnate is looking better than ever, so there’s really no reason at all to not help fund it on Kickstarter.

The Vandiesel Game Prototype – How it Started

Videogames are an excellent way to expand on existing universes of movies or books. When a Belgian writer asked us to come up with a fun and accessible game concept to complement the fiction of his thriller book series, we heartily accepted the challenge.

The Unity GUI Saga

Where in the world is the update of the Unity Graphical User Interface that was promised back in 2011? That’s the question we’re trying to answer in this post by reconstructing the statements Unity has made on the subject.

4 Years of Rapid Game Prototyping

Congratulations to ourselves! PreviewLabs is turning four and since we’re all out of cake and sparkling wine, we’re celebrating with a list of the most popular blog posts and an overview of the geographic distribution of our clients from the past four years.

60% Growth in iOS & Android Games for 2014-2016

The games industry is doing fine and we’ve got the numbers to prove it! By whipping up a couple of statistical graphs we come to an interesting conclusion that may or may not be already spoiled in the title of the post. Hint: don’t stash away those smartphones and tablets yet.

Would a 4K Resolution Oculus Rift be Possible?

Oculus Rift has a lot going for it, but currently screen resolution isn’t one of those things. Incited by  the remark of a client, we set out on a mathematical journey to find out whether Oculus theoretically could develop a 4K resolution headset considering present technological boundaries.

Casual Connect Europe 2014

So many conferences, so little time! Casual Connect has always been a PreviewLabs favorite and so, seven years after we first attended the event, we return to Amsterdam to attend some lectures, demo some prototypes and network (read: have a beer while talk about games). Join us!  

Reading URL Parmeters in Unity

Happy 2014! As a little New Year’s present for the community, we’re offering a free system you can use in Unity Web Player builds to read request parameters from the URL – without adding JavaScript in your HTML page.