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Author Archives: Bernard

ActiveCollab 3.0 Timer Issue: Resolved

To monitor the exact time we spend on a project we use a system called ActiveCollab 3.0. A planning tool with a broken timer however is no good at all, so we’ve looked into a solution to solve a cumbersome timer issue generated by an automatic update of the software.

The Festival of Games 2012

You won’t find many major international players on Festival of Games, a smaller games industry event held in the Netherlands, but it’s a great way to catch up with some of our Benelux colleagues and to check whether Heineken has magically turned into a real beer yet. 

Status Update

Have you ever been so busy writing code you have forgotten what it feels like to write actual words? There’s so much going on right now that we’ve not been able to keep you updated, but we’ve summarized it below. Who needs eloquence when you’ve got bullet points?

Unity Essentials Books Giveaway

Give and you shall receive is what the Bible says and although we’re sure it’s a very good read on turning water into wine, it won’t do you any good when learning how to program. That’s why we’ve decided to give away the gospel of Unity3D to six of our faithful readers instead. 

Siegebreaker Announced by Crazy Monkey Studios

As PreviewLabs is mainly involved with premature game development, we often have to keep our mouths shut about cool projects we’ve worked on. One of the reasons we’re so excited for the announcement of Siegebreaker, is we can finally start talking about it ourselves as well. 

Augmented Reality

A recent trend in game development is augmented reality. In AR games, the real world is blended with a virtual world. This certainly is something that sounds very cool and triggers imagination. However, until now there hasn’t been a breakthrough, as the first mainstream AR game still needs to be developed.

Reaching the Top 25 on iOS

Completing and launching your new mobile game is great, but what good will it do you when there’s no one to notice how brilliant your creation is? In this post we check out some methods to improve awareness on the App Store and up your chance to create the next mobile blockbuster.  

PreviewLabs is Hiring: Game Prototyping Programmer

As our company keeps growing steadily, we’re looking to add a new employee to the payroll. The ideal candidate should be able to brew up a killer latte and has the ability to quote all Star Wars movies.  Oh, and it would be great if you know your way around rapid game programming as well.