You won’t find many major international players on Festival of Games, a smaller games industry event held in the Netherlands, but it’s a great way to catch up with some of our Benelux colleagues and to check whether Heineken has magically turned into a real beer yet.
Author Archives: Bernard
Status Update
Have you ever been so busy writing code you have forgotten what it feels like to write actual words? There’s so much going on right now that we’ve not been able to keep you updated, but we’ve summarized it below. Who needs eloquence when you’ve got bullet points?
Unity Essentials Books Giveaway
Give and you shall receive is what the Bible says and although we’re sure it’s a very good read on turning water into wine, it won’t do you any good when learning how to program. That’s why we’ve decided to give away the gospel of Unity3D to six of our faithful readers instead.
3 Most Popular Posts of 2011 – and Other Website Statistics
Keeping our blog up to date is great fun and while some comments are very insightful, we have to commit a lot of time to it. As the year comes to a close, we think it’s an ideal time to check whether our writing efforts really pay off in terms of page views and visitors.
Siegebreaker: Game vs Prototype
Siegebreaker, the tower defense game by Crazy Monkey Studios we prototyped for, has been out for a couple of weeks now and the fine gentlemen at CMS are cool with us talking about the different steps we took and problems we faced while building their prototype.
Augmented Reality: Our Findings
It’s impossible to estimate how useful a certain technology will be to us without first exploring the technological boundaries. We spent the last few weeks stretching augmented reality to its limit in order to assess the possibilities the tech offers. Here’s some things we found out.
Siegebreaker Announced by Crazy Monkey Studios
As PreviewLabs is mainly involved with premature game development, we often have to keep our mouths shut about cool projects we’ve worked on. One of the reasons we’re so excited for the announcement of Siegebreaker, is we can finally start talking about it ourselves as well.
Dartboard AR Prototype Video
What to do when you want to play a quick game of darts but there’s no dartboard in sight? You whip out your smartphone and use the digital dartboard prototype that’s brought to you by the combined power of PreviewLabs and augmented reality of course. Video inside!
Augmented Reality
A recent trend in game development is augmented reality. In AR games, the real world is blended with a virtual world. This certainly is something that sounds very cool and triggers imagination. However, until now there hasn’t been a breakthrough, as the first mainstream AR game still needs to be developed.
2D Game Development in Unity3D: Overview
To conclude our series on 2D Game Development in Unity3D, we’ve made a nifty overview of the different methods and when you should or shouldn’t use them. If you haven’t checked out the previous posts, we highly recommend you read those first.
Reaching the Top 25 on iOS
Completing and launching your new mobile game is great, but what good will it do you when there’s no one to notice how brilliant your creation is? In this post we check out some methods to improve awareness on the App Store and up your chance to create the next mobile blockbuster.
2D Game Prototyping in Unity3D: Orthographic Projection
Continuing our series on 2D Game Development in Unity3D we’ll take a look at the final method we’ve utilized so far. When the use of a GUI Class or Sprite Manager System doesn’t cut it, you might want to look at the game through another camera angle, thus using ortographic projection.
PreviewLabs is Hiring: Game Prototyping Programmer
As our company keeps growing steadily, we’re looking to add a new employee to the payroll. The ideal candidate should be able to brew up a killer latte and has the ability to quote all Star Wars movies. Oh, and it would be great if you know your way around rapid game programming as well.
Customer Testimonial: Pitching Video Game Ideas
We’re convinced that spicing up your game pitch with a playable prototype radically increases your chances of successfully landing a publisher deal. But you don’t have to take our word for it: our client Thumbs Up Games explains in detail how they found an interested publishing party at gamescom.
GDC Europe and gamescom 2011: Day 3
It’s the final day of GDC Europe (and the first of gamescom) which means we hardly can’t feel our feet anymore. Our tongue works fine though, so we chat up one of the lead developers of Game Maker and walk away with some intriguing intel we can use in the future.