Interested in how physics work in video games and prototypes? We presented about it at NYU.
To stand out in the large crowd of mobile video games on the Apple App Store and Google Play, you need to test your ideas with a good prototype. To help you find out what that might look like, here are three mobile video game prototypes we developed over the past few years.
We don’t only give life to interesting ideas, we also tackle specific challenges with technical proofs of concept. What that means, and what that might look like, you find out here.
Curious about the effects of an opioid addiction on your everyday life? Check out this video about The Opioid Addiction Game, in which you get to play through the process of getting addicted to pain killers and deal with the consequences.
Ready to get meta? Watch our founder Bernard François present Invite Only VR – a virtual reality prototype – alongside Dr. Kim Hieftje in virtual reality for The ENDGAME.
We’re looking to hire up to four additional full time team members across three different roles to join us across our offices on either side of the Atlantic. Read on for details on what each of the roles are about.
At PreviewLabs we’re always exploring new technologies to prototype for our clients. Wouter Standaert, an engineering student at the University of Ghent, joined us for his internship to experiment with artificial intelligence and new uses of augmented reality.
Famine Ties – the story of the not so Great Irish Hunger, and of how we defined requirements, brainstormed, and selected an interesting card game with interaction between a character during the famine and her modern-day descendant.
The story behind one of our HoloLens prototypes. This one was created for sales people to help explore possible use cases of augmented reality or ‘mixed reality’.
What makes business developers tick? The first American PreviewLad ever revealed in this exclusive interview. Only on previewlabs.com!
We decided to sit down with Dr. Lebowitz to hear more about how the YIKES prototype is being used in research today around the world.
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
At our Belgian office, you won’t see members of our team partaking in a dull and lifeless lunch break. An inside view in what makes game prototyping programmers happy during lunch time.
Muahahaha – we’re looking for a project manager and programmer in Wetteren and/or New Haven to keep up with our world domination plans…
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!