What makes business developers tick? The first American PreviewLad ever revealed in this exclusive interview. Only on previewlabs.com!
Dr. Eli Lebowitz on Prototype Measuring Behavioral Avoidance
Dr. Eli Lebowitz on Prototype Measuring Behavioral Avoidance
We decided to sit down with Dr. Lebowitz to hear more about how the YIKES prototype is being used in research today around the world.
PATRONUS: Prototype Treats Anxiety with Virtual Reality Exposure Therapy
PATRONUS: Prototype Treats Anxiety with Virtual Reality Exposure Therapy
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
This is what Programmers do During Lunch
This is what Programmers do During Lunch
At our Belgian office, you won’t see members of our team partaking in a dull and lifeless lunch break. An inside view in what makes game prototyping programmers happy during lunch time.
Continuing our Expansion: Looking for a Project Manager and Programmer
Continuing our Expansion: Looking for a Project Manager and Programmer
Muahahaha – we’re looking for a project manager and programmer in Wetteren and/or New Haven to keep up with our world domination plans…
smokeSCREEN VR Update With play4REAL Lab
smokeSCREEN VR Update With play4REAL Lab
Excited to share an update on smokeSCREEN VR with a guest post on the website of the play4REAL Lab!
Game Developers Conference 2018 Highlights
Game Developers Conference 2018 Highlights
The biggest gathering of game developers took place last week in San Francisco. A report from the trenches.
Want to be a Game Prototyping Programmer? We’re Hiring Again!
Want to be a Game Prototyping Programmer? We’re Hiring Again!
2018 is shaping up to be a year filled to the brim with exciting projects. Time to ++ our team size! Read more about the Game Prototyping Programmer position here.
Where Does Prototyping End and Production Begin?
Where Does Prototyping End and Production Begin?
If we had a Frequently Asked Questions section on our website, the questions “Do you also do the development after prototyping?“ and “How far should we take the prototyping process?“ would be high on the list…
Teaching Calculus with a Game
Teaching Calculus with a Game
Do you think learning calculus can only be tedious? Take a look at the gameplay video of Cartes – and think again!
Buggy Blasters – The Making of a Multiplayer HoloLens Game Prototype
Buggy Blasters – The Making of a Multiplayer HoloLens Game Prototype
In this video post, Bernard tells the story of how we ended up creating the first multiplayer game (prototype) on the Windows Store for HoloLens: Buggy Blasters.
Buggy Blasters – HoloLens Prototype Download and Manual
Buggy Blasters – HoloLens Prototype Download and Manual
Cronos Groep gave us carte blanche to create an interesting case for the Microsoft HoloLens, and the result, Buggy Blasters, the first online multiplayer HoloLens game prototype is finally available for download now!
smokeSCREEN VR: A Serious Game Project with Yale and Oculus
smokeSCREEN VR: A Serious Game Project with Yale and Oculus
We’re working with Yale’s play4REAL lab on the Oculus-funded smokeSCREEN VR–a research simulation of real-life social pressures teens experience around e-cigarettes and vaping.
Meet the Team: Domien De Mol
Meet the Team: Domien De Mol
In this week’s edition of Meet The Team: Game Prototyping Programmer Domien De Mol tells us why he switched to working in the game industry, and how he doesn’t really have a coffee problem.
Vertical Slice Prototype of Zodiac: Orcanon Odyssey
Vertical Slice Prototype of Zodiac: Orcanon Odyssey
When we’ve molded an idea into a prototype, our job is usually done. Sometimes, clients want us to build even further. Such was the case with Paris based game developer Kobojo, who asked us if we would be able to create a vertical slice prototype for their new JRPG Zodiac: Orcanon Odyssey.