Dr. Kimberly Hieftje discusses her expectations of integrating VR in the classroom based on her experience with Invite Only VR.
Press
[Press Release] NIH to Work with PreviewLabs for Gene-Related VR Prototype
[Press Release] NIH to Work with PreviewLabs for Gene-Related VR Prototype
We’re excited to announce our collaboration with the NIH for a VR prototype to be used in a gene-related research study.
PreviewLabs Prototype Bone Tissue Analyzer Featured on Belgian National Television
PreviewLabs Prototype Bone Tissue Analyzer Featured on Belgian National Television
Our Bone Tissue Analyzer prototype was featured in a report on Belgian national television.
[Press Release] Research Establishes Motion Tracking Game as Superior Way to Measure Avoidance in Anxiety Disorders
[Press Release] Research Establishes Motion Tracking Game as Superior Way to Measure Avoidance in Anxiety Disorders
A peer-reviewed scientific paper by Dr. Eli Lebowitz (Yale’s Child Study Center’s Anxiety & Mood Disorders Program) and Bernard Francois (Founder of PreviewLabs) describes how YIKES, a motion tracking game prototyped by PreviewLabs, results in a new and more effective way to measure behavioral avoidance…
[Press Release] First Multiplayer Game for HoloLens on Microsoft Store
[Press Release] First Multiplayer Game for HoloLens on Microsoft Store
We just released Buggy Blasters, a game prototype to be played in augmented reality using the Microsoft HoloLens – making it the first multiplayer game for HoloLens on the Microsoft Store…
PreviewLabs Develops First Multiplayer Game on Microsoft HoloLens – a Guest Post on the Photon Blog
PreviewLabs Develops First Multiplayer Game on Microsoft HoloLens – a Guest Post on the Photon Blog
PreviewLabs was invited to publish a guest post on the official blog of Photon Engine. Discover how Buggy Blasters introduced multiplayer to augmented reality.
[Press Release] PreviewLabs, Inc. to Prototype Oculus-Funded Virtual Reality Vaping Intervention Game for Yale play4REAL
[Press Release] PreviewLabs, Inc. to Prototype Oculus-Funded Virtual Reality Vaping Intervention Game for Yale play4REAL
PreviewLabs, Inc., has been chosen by Yale’s Center for Health & Learning Games new play4REAL lab to prototype a serious virtual reality game for teens relying on behavior change theory and funded by Facebook-owned Oculus.
PreviewLabs Incorporated
PreviewLabs Incorporated
If you’re one of PreviewLabs’ many groupies, you must have heard of our international expansion, and may have wondered why nothing has been mentioned here so far… Here are the highlights from the press.
How it All Started
How it All Started
We didn’t become an authority on rapid game prototyping from one day to the next: every successful company has a passionate origin story and ours was recently featured in the Dutch magazine Ondernemers. Read on for some highlights of our short yet thriving history.
PreviewLabs Covered in Belgian Press
PreviewLabs Covered in Belgian Press
Since we don’t make our own commercial products, we never get covered by the specialist games press. So we were very delighted when De Tijd, the biggest financial newspaper in Belgium, interviewed us for a lengthy story about our games lab.
The Belgian Video Game Industry
The Belgian Video Game Industry
Ask anyone where the core of the games industry is located and you’ll get the same answers every time. Sure, the United States and Japan are paramount to game development, but we’re making steady headway in Belgium as well, as illustrated by this article in business magazine Trends.