Resuming our series on the people behind our prototypes is game prototyping programmer Matthew Cormack. One of the more recent hires, he tells us about his inspiration…
In the Journey for Elysium prototype, the power of virtual reality combined with hand controls means you pick up the oar and start rolling down the river, just like you would in a real boat. See it in action in the video we posted today.
Up next in our series on the people behind the prototypes is our charismatic project manager Kasper Geeroms. What does he bring to the PreviewLabs table, apart from groceries and tall tales of his many adventures home and abroad? Find out after the jump!
The Acer Mixed Reality Headset was sold out in no time, but we were lucky to find it in our mail. Here’s our first hands-on experience…
We’re looking for a Sales Assistant, an Inside Sales Representative, and a Content Marketer to help us reach more people in dire need of rapid prototyping. Feel you’re up for the job, or know someone who might be just the candidate we’re looking for?
The Shapes and Rhythm prototype, part of the wE-Move research project, unveiled on our blog for the first time. The premise: mirror therapy as a VR game.
We’re looking for a Game Prototyping Programmer in Wetteren, Belgium to join us on-site. Simply put, our new team member will develop prototypes, from start to end. A more complete description of the candidate we’re looking for can be found here.
Martin Vogl, intern at PreviewLabs, details on his experiments with indoor location tracking, employing marker-based augmented reality.
Next up in our monthly series on the people behind the prototype is programmer Jannes Plyson. As he was the first employee we ever hired, and has stuck with us ever since, we figure he has a lot of nice to say about working at PreviewLabs. No pressure. Take it away, Jannes!
Today, Oculus has unveiled its plans for virtual reality Oculus Connect in San Jose, California, and PreviewLabs was there. Here is what we feel is worth being excited about.
We’re looking for a creative project manager, a key position in the future growth of PreviewLabs. Could this be you?
Making games in 48 hours is hard. But what can you do to increase your chances of success? How can you prepare yourself for a game programming competition, such as the Global Game Jam, which takes place this weekend?
Many developers will tell you putting your game out in the wild is really scary. While the blunt feedback of random people can be relentless and soul crushing, it might impact your game for the better. Read on to find how to get useful feedback from play tests, both during prototyping and in full development.
We continue our monthly series about the people behind the prototypes with Bernard François. That’s right, none other than the big boss himself steps into the spotlight to tell us about his origins, inspirations, and ambitions. Take it away, Bernard!
At the request of a client, we were challenged to create a prototype to make the work of business managers more engaging. As it turns out, the key to solving this particular problem lies in the grand strategy game genre…