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Author Archives: Bernard

GDC Europe 2011: Day 2

On the second day of GDC Europe we drag our sore feet to a talk on game design by Jonathan Blow, creator of Braid and currently cooking up The Witness. His presentations are always inspirational and we were happily surprised he patted the concept of prototyping on the back.

GDC Europe 2011: Day 1

We’re in Cologne to attend the biggest gathering of game developers in Europe. GDC and gamescom are excellent to network and have fruitful business meetings, but it’s also a great place to attend quality talks on game design. We are ready, and so are our feet.

BoulderBridge, Published by FromPix

When we just started out as a company and our name wasn’t as renowned as it is today, we made a prototype for a game we largely finished ourselves. It’s been sitting on the shelf for far too long but now it’s finally been released. So there you have it: our very first own game!

@PreviewLabs

Delivering stellar results as fast as possible is what we’re all about, so it only makes sense to echo that principle in everything we do. Please excuses us when the tweets on our brand new twitter account are less than 140 characters. If it can be done well but quicker, we do it quicker. 

Too Busy to Prototype While in Mid-production?

In general, studios only make use of our prototyping services in the early stages of development. Bear in mind however that we can come to your aid at any time. No time to start prototyping a new project because you need to hit the release date of your current game? PreviewLabs at your service.

Festival of Games

We’re currently heading for Festival of Games in Utrecht for the second year straight to spread the word about our rapid game prototyping services. If we meet up there, please bring your own drinks. The Dutch still can’t seem to distinguish beer from water.

Prototyped Game Released by Capcom

We’re honored to add another published game to our list of projects we prototyped for. The credit goes to Crazy Monkey Studios that have just released their colorful puzzle game Color Collider on the App Store. We know it’s great fun, because we helped think up the concept.

Gremlin Prototype

We’re back from a deep dive into our archives to unearth the very first prototypes we developed for our trusted client Crazy Monkey Studios. Make the jump to find videos of different iterations of the prototype as well as the design recommendations that went with them.  

The Cronos Group

Next to a huge amount of blood, sweat and tears, starting up a company also costs a ton of money. PreviewLabs would never have happened without the precious help of IT consulting group Cronos. They’re handling our paperwork, paying our bills and, if we ask nicely, they might even do our laundry.

Ready for HTML5 Prototyping

If you’re working in the games industry, you’ve most likely heard about HTML5 already. In this blog post we explore some useful features for game developers and sigh with relief at some very welcome improvements.

Writing PlayerPrefs, Fast

The massive amount of feedback on our previous blog post about saving data in a platform-independent way in Unity3D made motivated us to talk about this topic some more. There’s another way to do this and for those planning to process a lot of data, we’ve even made some improvements of our own.