AP News released an article about the YIKES project we developed with Eli Lebowitz, assistant professor at the Child Study Center at Yale University and Director of the Anxiety and Mood Disorders Program. YIKES is a prototype developed to meassure avoidance behaviour through motion-tracking technology.
Press
[Press Release] Research Establishes Motion Tracking Game as Superior Way to Measure Avoidance in Anxiety Disorders
[Press Release] Research Establishes Motion Tracking Game as Superior Way to Measure Avoidance in Anxiety Disorders
A peer-reviewed scientific paper by Dr. Eli Lebowitz (Yale’s Child Study Center’s Anxiety & Mood Disorders Program) and Bernard Francois (Founder of PreviewLabs) describes how YIKES, a motion tracking game prototyped by PreviewLabs, results in a new and more effective way to measure behavioral avoidance…
PreviewLabs Case Study on Irish Famine Game Featured at IEEE GEM 2018
PreviewLabs Case Study on Irish Famine Game Featured at IEEE GEM 2018
A case study on Famine Ties, a serious game about the Irish famine developed by PreviewLabs, was published by IEE at the 2018 IEEE Games, Entertainment, Media Conference (GEM).
[Press Release] First Multiplayer Game for HoloLens on Microsoft Store
[Press Release] First Multiplayer Game for HoloLens on Microsoft Store
We just released Buggy Blasters, a game prototype to be played in augmented reality using the Microsoft HoloLens – making it the first multiplayer game for HoloLens on the Microsoft Store…
PreviewLabs Develops First Multiplayer Game on Microsoft HoloLens – a Guest Post on the Photon Blog
PreviewLabs Develops First Multiplayer Game on Microsoft HoloLens – a Guest Post on the Photon Blog
PreviewLabs was invited to publish a guest post on the official blog of Photon Engine. Discover how Buggy Blasters introduced multiplayer to augmented reality.
The Invite Only VR Project With Yale’s Play4REAL Lab Was Covered in Belgian VRT NWS Report
The Invite Only VR Project With Yale’s Play4REAL Lab Was Covered in Belgian VRT NWS Report
The state-funded Belgian national news website VRT NWS published an article about our work with Yale University’s Play4REAL Lab on the Invite Only VR prototype. It talks about the goal of the game, which is to help adolescents say no to vaping and e-cigarettes, regardless of peer pressure.
[Press Release] PreviewLabs, Inc. to Prototype Oculus-Funded Virtual Reality Vaping Intervention Game for Yale play4REAL
[Press Release] PreviewLabs, Inc. to Prototype Oculus-Funded Virtual Reality Vaping Intervention Game for Yale play4REAL
PreviewLabs, Inc., has been chosen by Yale’s Center for Health & Learning Games new play4REAL lab to prototype a serious virtual reality game for teens relying on behavior change theory and funded by Facebook-owned Oculus.
PreviewLabs Incorporated
PreviewLabs Incorporated
If you’re one of PreviewLabs’ many groupies, you must have heard of our international expansion, and may have wondered why nothing has been mentioned here so far… Here are the highlights from the press.
Summary of wE-MOVE Exercise Games Project Findings Published
Summary of wE-MOVE Exercise Games Project Findings Published
Imec.icon released the result of the wE-MOVE project, which PreviewLabs developed two prototypes for.
PreviewLabs Technology Featured in U.S. Patent for Surgical Skin Simulation
PreviewLabs Technology Featured in U.S. Patent for Surgical Skin Simulation
We’re proud to share that one of our prototyping efforts has contributed to a patented innovation in surgical training. The U.S. Patent No. 9560318, titled “Surgical Skin Simulator and Method,” includes technology developed in a prototype by PreviewLabs.
How it All Started
How it All Started
We didn’t become an authority on rapid game prototyping from one day to the next: every successful company has a passionate origin story and ours was recently featured in the Dutch magazine Ondernemers. Read on for some highlights of our short yet thriving history.
PreviewLabs Covered in Belgian Press
PreviewLabs Covered in Belgian Press
Since we don’t make our own commercial products, we never get covered by the specialist games press. So we were very delighted when De Tijd, the biggest financial newspaper in Belgium, interviewed us for a lengthy story about our games lab.
Helping Mothers Stay Smoke-Free Through Technology
Helping Mothers Stay Smoke-Free Through Technology
In a feature by the New Haven Register, the MoMba Live Long app—a prototype developed by PreviewLabs for the Yale School of Medicine’s Dr. Megan Smith and her team at the Yale Child Study Center—is highlighted as a novel tool to support maternal mental health and smoking cessation.
The Belgian Video Game Industry
The Belgian Video Game Industry
Ask anyone where the core of the games industry is located and you’ll get the same answers every time. Sure, the United States and Japan are paramount to game development, but we’re making steady headway in Belgium as well, as illustrated by this article in business magazine Trends.
