As much as we love building prototypes for game developers, there’s something special about helping out passionate professionals that have no ties to the games industry at all. Read on for a detailled breakdown on how we helped come alive one man’s vision to aid children build test confidence.
Prototypes
Making Child Rehabilitation More Fun With Oculus Rift
Making Child Rehabilitation More Fun With Oculus Rift
PreviewLabs has always shown interest in virtual reality headsets, so when we got the chance to use the Oculus Rift in a research project to make child rehabilitation less demanding, we didn’t have to think twice to jump on board.
Yale Research Uses Game Prototype to Measure Anxiety
Yale Research Uses Game Prototype to Measure Anxiety
Researchers of Yale University have recently published their results of a study about anxiety and we’re very happy to announce they reached a potentially groundbreaking conclusion using a motion controlled game prototype developed by PreviewLabs.
Crab Cakes Rescue – Holiday Sale
Crab Cakes Rescue – Holiday Sale
Since we developed the prototype for Crab Cakes Rescue, we know there’s no better way to start the new year than play a whacky puzzle game starring suicidal crabs. Steam has the game on sale, so grab it while it’s hot!
Incarnate on Kickstarter
Incarnate on Kickstarter
Prototype developers rarely find themselves in the spotlight, so it’s great to see a prototype we’ve worked on take on promising form. The card strategy game Incarnate is looking better than ever, so there’s really no reason at all to not help fund it on Kickstarter.
Surgical Simulation Prototype for SkySurgery
Surgical Simulation Prototype for SkySurgery
Make no mistake about it: surgery isn’t as straightforward as those television series make it out to be. To support the training of aspiring surgeons who operate using robotic equipment, we were asked to develop a prototype to accurately simulate surgery. Here’s how we dealt with this unique challenge.
The Vandiesel Game Prototype – How it Started
The Vandiesel Game Prototype – How it Started
Videogames are an excellent way to expand on existing universes of movies or books. When a Belgian writer asked us to come up with a fun and accessible game concept to complement the fiction of his thriller book series, we heartily accepted the challenge.
Dynamic Music in Unity3D
Dynamic Music in Unity3D
Character creation isn’t always the most thrilling part of a videogame. For the strategic card game Incarnate we wanted to put a unique spin on it by adding a dynamic soundtrack that adapts on the fly when you select different components to assemble your character.
Incarnate Prototype – GDC Presentation
Incarnate Prototype – GDC Presentation
Although we’re very confident about our work, it’s always exciting to see a prototype shown off for the first time in public. Even more so when the stage for the presentation is none other than the renowned Game Developers Conference in San Francisco!
Siegebreaker Prototype and Documentation Released
Siegebreaker Prototype and Documentation Released
What happens at PreviewLabs is pure sorcery and it’s not often we let our readers in on the magic we concoct behind closed doors. But since we’re feeling generous, we just released all documentation on the Siegebreaker prototype. There’s even a playable build!
5 New Prototype Videos
5 New Prototype Videos
Following the logic that a picture tells more than a thousand words, a video must tell more than a couple of books. And seeing as we’ve got no less than five prototype videos for your viewing pleasure, that means we just have saved you a LOT of reading.
University Projects
University Projects
Game developers aren’t the only group of people in need of prototypes, we lend our services to academic researchers as well. Behind the jump we’re elaborating on three wildly fascinating science projects we’ve been working on in the past two years.
Technology Research 2013
Technology Research 2013
For PreviewLabs, keeping up with new technologies is of the utmost importance. Balancing the actual prototyping with doing research isn’t always easy, so we put our intern Peter on the job. Here are some topics he will look into so we can build better prototypes for a wider array of platforms.
Panic! Announced for PlayStation Mobile
Panic! Announced for PlayStation Mobile
Panic!, a game by Thumbs Up has been announced by Ripstone as one of the launch titles for Sony’s forthcoming PlayStation Mobile platform, and we’re proud to announce we have developed the prototype for the game!
Status Update
Status Update
Have you ever been so busy writing code you have forgotten what it feels like to write actual words? There’s so much going on right now that we’ve not been able to keep you updated, but we’ve summarized it below. Who needs eloquence when you’ve got bullet points?