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2D Game Prototyping in Unity3D: Orthographic Projection

2D Game Prototyping in Unity3D: Orthographic Projection

Continuing our series on 2D Game Development in Unity3D we’ll take a look at the final method we’ve utilized so far. When the use of a GUI Class or Sprite Manager System doesn’t cut it, you might want to look at the game through another camera angle, thus using ortographic projection.

Customer Testimonial: Pitching Video Game Ideas

Customer Testimonial: Pitching Video Game Ideas

We’re convinced that spicing up your game pitch with a playable prototype radically increases your chances of successfully landing a publisher deal. But you don’t have to take our word for it: our client Thumbs Up Games explains in detail how they found an interested publishing party at gamescom. 

Crazy Monkey Studios started production on ‘Undisclosed color puzzle game’

Crazy Monkey Studios started production on ‘Undisclosed color puzzle game’

At gamescom Crazy Monkey Studios successfully shopped around the concept for a puzzle game we came up with for them. Largely thanks to the playable prototype, publisher interest turned out to be high enough for the team to start full production on the game. We’ll share more details in due time.